As tech enthusiasts and gamers here at Bullish Coder, we’re always interested in how developers iterate and balance complex systems. Season 2 of Marvel Rivals is just around the corner, bringing a wave of new content, crucial balance updates, and character adjustments across the roster. The development team has shared insights into significant changes affecting heroes, their abilities, and team-up dynamics. This upcoming season centers on the Hellfire Gala theme, introducing elegant new skins and offering a peek at future cosmetic additions. Let’s dive into the details of the Marvel Rivals Season 2 patch notes.
Marvel Rivals Season 2 Patch Notes: Character Buffs and Nerfs
Several characters on the Marvel Rivals roster are receiving anticipated buffs and nerfs. Many of these adjustments stem from community feedback and aim to foster a more balanced gameplay environment.
Character | Buff / Nerf | Changes Detailed |
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Captain America | Nerf | – Base Health: Reduced from 675 to 650. – Living Legend Shield Value: Reduced from 400 to 350. |
Doctor Strange | Nerf | – Daggers of Denak Damage: Reduced from 18 to 16 per projectile. – Maelstrom of Madness conversion ratio of Dark Magic to damage: Reduced from 1.3 to 1.2. |
Hulk | Buff | – Base Movement Speed: Increased from 600 to 650. – Indestructible Guard Cooldown Time: Reduced from 12 seconds to 10 seconds. – Minimum Charge Time for Incredible Leap: Reduced from 0.7 seconds to 0.5 seconds. |
Magneto | Nerf | – Energy cost for Meteor M: Increased from 3100 to 3400. |
Peni Parker | Buff | – Cyber-Web Cluster now has a chance to do critical damage. – Movement Speed Penalty while firing Cyber-Web Cluster: Reduced from 40 percent to 20 percent. – Base Health: Increased from 650 to 750. |
The Thing | Nerf | – Embattled Leap’s damage reduction effect for himself and teammates: Reduced from 30 percent to 25 percent. |
Thor | Buff | – Base Health: Increased from 525 to 600. – Base Movement Speed: Increased from 600 to 650. |
Black Widow | Buff | – After releasing the second kick of Edge Dance and using the Electro-Plasma Explosion, Black Widow can start shooting. |
Hawkeye | Buff | – Slow effect while charging the bow: Reduced from 30 percent to 20 percent. – Damage from both instances of Hypersonic Arrow: Increased from 50 to 55. – Energy cost of Hunter’s Sight: Reduced from 3700 to 3100. – Draw speed during Hunter’s Sight: Increased from 1.35x to 1.5x. |
Hela | Nerf + Buff | – Cooldown time for Astral Flock: Increased from 12 seconds to 15 seconds. – Spell Field Damage of Piercing Night: Increased from 30 to 35. – Cooldown time for Soul Drainer: Decreased from 12 seconds to 10 seconds. |
Human Torch | Buff | – Attack interval for Fire Cluster: Reduced from 0.6 seconds to 0.5 seconds. – The launch timing of the primary attack projectile has been advanced. – Cooldown for Flaming Meteor: Increased from 12 seconds to 15 seconds. – New Effect: After Flaming Meteor is released, the Human Torch will immediately regain 75 health. – This added health starts to fall off 3 seconds later at 30 health per second. |
Iron Man | Buff | – Iron Man’s hitbox has been slightly reduced. – New Feature: Iron Man gains 100 bonus health after activating Armor Overdrive or Gamma Overdrive. – This added health starts to fall off 5 seconds later at 30 health per second. |
Iron Fist | Buffs + Nerfs | – Bonus Max Health gained from Harmony Recovery: Reduced from 150 to 100. – Bonus Max Health gained from Harmony Recovery fall-off rate: Reduced from 25 per second to 15 per second. – Fixed damage of Yat Jee Chung Keun: Reduced from 10 to 9. – Cooldown for K’un-Lun Kick: Reduced from 12 seconds to 10 seconds. |
Mister Fantastic | Buff | – Base Health: Increased from 350 to 375. – Stretch Punch damage: Increased from 60 to 65. – Stretch Punch damage (inflated form): Increased from 75 to 80. – New effect for Flexible Elongation: Enemies within the range of the attack receive a 35 percent slow effect. – Flexible Elongation cooldown time: Reduced from 10 seconds to 8 seconds. |
Moon Knight | Buff | – Crescent Dart projectile speed: Increased from 120 m/s to 150 m/s. – Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. – This added health starts to fall off 3 seconds after at 20 health per second. – Moonlight Hook pull start-up time after hit: Increased from 0.4 seconds to 0.15 seconds. – Hand of Kohnshu duration: Increased from 3.5 seconds to 4.5 seconds. – Talons generated during Hand of Kohnshu: Increased from 14 to 18. – The fall speed of talons has been slightly enhanced. – Damage fall-off has been added to the Hand of Kohnshu which begins at 1.5 meters from the center and reaching a max reduction of 70% at 5 meters. |
Scarlet Witch | Buffs + Nerfs | – Chaos Control percentage damage removed, while increasing fixed damage from 60/s to 80/s. – Chthonian Burst projectile damage: Increased from 35 to 40. – Chthonian Burst spell field damage: Increased from 35 to 40. – Cooldown of Mystic Projection: Increased from 8 seconds to 10 seconds. – Phase state time of Mystic Projection: Reduced from 2 seconds to 1.5 seconds. – The slow effect of Reality Erasure has been reworked and starts at 1.5 seconds instead of immediately, with a linear increase to 35 percent slow over 3.5 seconds. |
Star-Lord | Nerf | – Blaster Barrage damage: Reduced from 80 to 75. – Damage fall-off added starting at 4 meters and maxing out at 80 percent reduction at 8 meters. |
Winter Soldier | Buffs + Nerfs | – Cooldown time for Bionic Hook: Increased from 8 seconds to 12 seconds. – Base damage of Kraken Impact: Reduced from 100 to 80. – Culling threshold of Kraken Impact: Reduced from 20 percent of maximum health to 15 percent. |
Wolverine | Buffs + Nerfs | – Rage gained from Savage Claw: Increased from 7 to 10. – Rage gained from Berserk Claw Strike: Decreased from 7 to 5. – Rage gained from Feral Leap: Decreased from 20 to 10. – Rage gained from Vicious Rampage: Decreased from 20 to 15. – Rage gained from taking damage: Increased from 3 to 5. – Enemy knockdown time after impact from Last Stand: Reduced from 1 second to 0.75 seconds. |
Adam Warlock | Nerf | – Cooldown for Soul Bond: Increased from 30 seconds to 40 seconds. – Karmic Revival restores 30 percent health of a fallen ally’s maximum health instead of a fixed 100. |
Cloak and Dagger | – | – Once Eternal Bond is activated, the duration of the first three healing zones won’t be calculated separately. – These will instead remain active until the duration of the final healing zone ends. – After which, all the zones will be removed together. |
Invisible Woman | Nerf | – Shield value of Guardian Shield: Decreased from 300 to 250. |
Loki | Nerf | – Regeneration Domain cooldown: Increased from 25 seconds to 30 seconds. |
Mantis | Buffs + Nerfs | – Base Health: Reduced from 275 to 250. – Effects of Healing Flower and Allied Inspiration can be stacked up to 16 seconds. |
Rocket Raccoon | Nerf | – Healing Area of Repair Mode spheres: Reduced from 70 health/s to 50 health/s. – Added one-time healing of 50 health to allies hit. – Projectile speed reduction: Increased from 4.5 m/s to 7 m/s. – Jetpack Dash cooldown: Increased from 6 seconds to 10 seconds. – Jetpack Dash distance: Reduced from 10 meters to 8 meters. – C.Y.A damage boost: Reduced from 40 percent to 25 percent – During C.Y.A linked allies will receive an additional 100 Bonus Health points per second, capped at 150. – The bonus health points received during C.Y.A per second will start to falloff after 1 second at a rate of 75 per/s. – C.Y.A energy cost: Increased from 3700 to 4000 |
Adjustments to Team-Up Abilities
Team-up abilities remain a crucial element of strategy in Marvel Rivals, influencing character selection and team composition. Season 2 introduces several new team-ups while modifying or removing some existing combinations.
New Team-Up Abilities
Three new team-up abilities are being introduced:
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Arcane Order (Doctor Strange – Scarlet Witch)
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Doctor Strange’s maximum health is increased by 100.
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Scarlet Witch can now perform Mystic Burst, a new ability.
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Stars Aligned (Captain America – Winter Soldier)
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Captain America’s maximum health is increased by 100 and his damage is boosted by 5 percent.
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Winter Soldier can now perform the Stellar Impact ability.
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Mental Projection (Emma Frost – Psylocke/Magneto)
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Emma Frost’s maximum health is increased by 100.
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Magneto can now perform the Magnetic Resonance ability.
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Psylocke can now perform the Soul Resurgence ability.
Team-Up Abilities Adjusted
The following team-up abilities have undergone adjustments:

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Ammo Overload (Rocket Racoon – Winter Soldier)
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Winter Soldier can no longer perform the Infinite Grit ability.
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Chilling Charisma (Luna Snow – Namor)
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Namor can no longer perform the Frozen Spawn ability.
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Dimensional Shortcut (Magik – Psylocke)
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Psylocke can no longer perform the Psionic Disc ability.
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Gamma Charge (Hulk – Doctor Strange/Namor)
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Doctor Strange can no longer perform the Gamma Maelstrom ability.
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Namor can now perform the Gamma Monstro ability.
Team-Up Abilities Removed
The following team-up abilities have been removed from the game in Season 2:
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Metallic Chaos (Scarlet Witch – Magneto)
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Voltaic Union (Thor – Captain America/Storm)
Skins, Color Variants, and Gifting
Season 2 introduces skin color variants for some popular existing cosmetics in Marvel Rivals. Players will be able to acquire these alternate color schemes, offering more customization options, similar to features seen in other popular titles. Concept images for Psylocke and Luna Snow variants have been revealed.


Furthermore, a gifting feature is being added. This will allow players to purchase and send skins directly to friends via the in-game store, providing a new way to share cosmetic items within the community.

Marvel Rivals Season 2 Battle Pass – Hellfire Gala

The theme for the Season 2 Battle Pass is the Hellfire Gala. Teasers showcase extravagant new costumes inspired by the iconic X-Men event for characters including Black Panther, Black Widow, Hulk, Wolverine, Star-Lord, Cloak and Dagger, Magik, Psylocke, and Captain America. The debut trailer for the season provides a glimpse at these stylish additions and confirms the arrival of new heroes.




Form / Action | Ability / Move |
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Default (Human Form) | Psychic Ray (Primary Attack) |
Default (Human Form) | Psychic Barrier (Secondary Ability) |
Default (Human Form) | Mind Crush (Ability) |
Form Shift | Shift to Diamond Form / Human Form |
Diamond Form | Punch (Melee Primary) |
Diamond Form | Kick (Melee Secondary) |
Diamond Form | Grab Attack / Chokeslam (Ability) |
Ultimate | Mind Control / Lure enemies while dealing damage |

Additionally, the formidable Ultron is confirmed to join the roster later, expected around the Season 2.5 update. We look forward to seeing how these extensive character adjustments, new team-up synergies, and the arrival of Emma Frost shake up the game’s evolving meta.